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logika·műhelyLogic workshop

DWG-300 · Reference shelf

How to play

Short rules for every puzzle on the wall, and longer guides for when the short rules are no longer enough.

Guides

Rules at a glance

Sudoku

Fill the empty cells with the digits 1 to 9. Every row, every column and each of the nine 3×3 boxes must contain each digit exactly once. The digits printed at the start — the givens — cannot be changed.

Killer Sudoku

Fill the grid with the digits 1 to 9 so that every row, column and 3×3 box contains each digit once, exactly as in ordinary sudoku.

Nonogram

Each number beside a row or above a column is the length of a block of filled cells in that line, in the order given. Blocks are separated by at least one empty cell, so a row clue of 3 1 means a block of three, a gap, then a single filled cell.

Kakuro

Fill every white cell with a digit from 1 to 9. A clue in a dark cell gives the sum of the run of white cells to its right (the upper number) or below it (the lower number).

Binary

Fill every cell with one of two symbols, shown here as a ring (0) and a dot (1).

Bridges

Each circle is an island, and its number says how many bridges end there.

Skyscrapers

Fill an N×N grid with buildings of height 1 to N. Every row and every column holds each height exactly once.

Lights

Tapping a lamp switches it and its direct neighbours above, below, left and right: lit lamps go dark and dark ones light up. Lamps on the edge have fewer neighbours.